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Hey, I was pretty exited for this game, but I've noticed that there are a few things that make this game really unfun. first, (and most present) is the fact that you can't slide on a wall after doing a dive, despite the fact that BOTH levels have sections that seem to indicate that you HAVE to do EXACTILY that in order to pass them. The tutorial has this while teaching you how to wall jump onto another wall (when there's the big hole), and STILL in the tutorial when you have to jump up 2 walls with spikes on them, and getting up there required me to use a glitch where after spawning back in with Pikit, you can jump in the air. However, I could not get past that part because I couldn't make it to the left wall after getting to the right wall, because it required me to do a dive, which again, doesn't let you do a wall slide after preforming. I had to make it across BOTH of these with a glitch, that I had to teach myself.

The other thing I don't like about the game is that you can't run. A sprint button, or even just faster default movement speed would be nice, because it would remove most of the parts of the level that are unfair. Even just more air control / more speed in the air would be GREATLY appreciated.

Keep on workin' on this though! I'm exited to see where it goes!

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First of all, thank you very much for checking this out. I am still working on this and I am actually currently working on improving the movement, while it wasn’t intended for people to wallclimb after a dive, I got a lot of feedback about it, and it would make the game generally more fun. But, it seems to me that you didn’t quite get the horzizontal walljump mechanic, which is taught to you in the tutorial. You can simply get across all longer walljumps by doing this horizontal walljump, just press the dive button while being on the wall. Its a new mechanic that isn’t in most games so I get that people don’t assume that you can do it. There was actually a sprint button before, but I removed it. You can actually play the version with the sprint, its in the download section. It generally didn’t add much, since u were always required to run anyways, and it was a bit too much to ask for the player to make these advanced movements while also holding down the run button. The running is fixed, but I will add some new mechanic that will make moving around faster and more fun. Thanks again for taking the time to give me your feedback, and for playing the demo!

I was actually checking the comments of this cuz I'm trying to get past the tutorial but I didn't figure out there were two wall jump variants until after looking at this comment. It isn't clear/doesn't feel right that pressing the Dive button would cause a different jump instead of just pressing the Jump button while holding away from the wall

That’s a very interesting idea that I had myself, it would make it easier for people indeed, I wonder how it will affect gameplay, so I’m just gonna try it. I have a question tho because a lot of people seem to have the same problem. There are signs in the “tutorial” showing you which buttons to press, and they show that u need to press the same button that u use for the dash, to do a horizontal wall jump. Did u not read the sign, were you just on the keyboard and didn’t get it or what exactly was it? Its a bit hard to teach a mechanic that isn’t anywhere in other games, so I gotta find a good and clear way.

I mainly play on keyboard as I do not have a controller that works with my PC so I didn't get what the sign meant

U just need to press the same button that u dive with. And also while being on a wall. It was confusing to other too, so ur not alone. Im fixing that for future updates on the game

why does the loading screen give me the feeling this was made in turbowarp? also this is really cool, but i kinda wish it was made with art similar to the animation. maybe i can help?

Hey there, thanks for checking this out. I am working on this in Godot. If u wanna share any ideas or chat, we have a Discord which is linked on the game page!

MAKE THE GAME EASIER I CAN'T EVEN GET PAST THE FUCKING GODAMM TUTORIAL WITHOUT DYING!

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I will update the demo soon. Note that the actual tutorial is just the part with the signs. The rest is just fo you to get used to the controls and play around, and the spikes part is for people who want a hard challenge since everything else might be too easy. But I get that it is a bit too hard so I will adjust it slightly. You can join the Discord for info on the game.

Sorry but I use a virtual phone number so I can't join the discord

How do you get underground?

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You don’t, it’s not part of the demo. The final game with all the levels will include the Underground areas and it will also be the main part of the actual game. The surface will be the easiest of all, with a simpler level design.

Will you be adding the original sounds from the video to the game?

Well, I don’t have access to the original sounds from the video, so I will have to make everything on my own or use free online assets. Some soundbits I could edit from the original or make similar sounding ones.

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I do also think that it could use a bit of a altering the difficulty a bit could make it better such as removing the first spike wall and having a lot less spikes

That’s one of the next things I will do. I already planned to edit a big part of the main level, design it better and make it fair, and also sligthly adjust the training level. Also movement is slightly gonna get adjusted. I not not gonna add much more tho, since the demo is just to get a bit into the game and learn the movement.

Also I did notice that you have some innacucurate sounds on level one such as the Level one music or the death sound. I can send you the correct audio files for more accuracy

Well I took the music from the OST on youtube. Where did you get the files from? Also what do you mean by more accurate?

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Pretty sounding and looking game, was a little hard though.

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hey good to hear! Ye I heard that its hard. Definitely need to find a good difficulty for the first level in the final game! Its been hard to tell because I've been playing it for so long, thats why I really appreciate any feedback from players!

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Amazing Game! This is great!

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